Christos Gatzidis
Publications
Mr Christos Gatzidis PhD Student / Alcatel UK Intern
Room: A304
Information Science
School of Informatics
City University
London EC1V OHB
c.gatzidis@soi.city.ac.uk
tel: +44 20 7040 3914
fax: +44 20 7040 8584
Refereed Research Publications
Below you will find a list of my publications in chronological order.
- Ferraris, J., Gatzidis, C., "A Rule-based Approach to 3D Terrain Generation via Texture Splatting", 5th International Conference For Advances In Computer Entertainment (ACE 2009), ACM Press, Athens, Greece, 29-31 October, 407-408, (2009). ISBN 978-1-60558-864-3. Link
- Gatzidis, C., Brujic-Okretic, V., Mastroyanni, M., "Evaluation of Non-Photorealistic 3D Urban Models for Mobile Device Navigation", 13th International Conference on Human Computer Interaction, Lecture Notes In Computer Science, Volume 5622, Shumaker, R. (ed), Springer, San Diego, California, US, 19-24 July, 169-178, (2009). ISBN 978-3-642-02770-3. Link
- Prashun, P., Hadley, G., Gatzidis, C., "Developing a Virtual Reality Stroke Rehabilitation Prototype", 13th International Conference on Human Computer Interaction, Springer, San Diego, California, US, 19-24 July, 746-750, (2009). ISBN 978-3-642-02884-7. Link
- Gatzidis, C., Parry, K., Kavanagh, E., Wilding, A., Gibson, D., "Towards the Development of an Interactive 3D Coach Training Serious Game", 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications 2009, IEEE Computer Society, Coventry, UK, 23-24 March, 186-189, (2009). ISBN 978-0-7695-3588-3. Link
- John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A., Brujic-Okretic, V., "A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds", 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications 2009, IEEE Computer Society, Coventry, UK, 23-24 March, 219-220, (2009). ISBN 978-0-7695-3588-3. Link
- Gatzidis, C., Brujic-Okretic, V., Baker, S., "A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, IADIS Press, Amsterdam, The Netherlands, 25-27 July, 67-76, (2008). ISBN 978-972-8924-64-5. Link
- Gatzidis, C., Papakonstantinou, S., Brujic-Okretic, V., Baker, S., "Recent Advances In The User Evaluation Methods And Studies Of Non-Photorealistic Visualisation And Rendering Techniques", 12th International Conference on Information Visualisation, IEEE Computer Society, London, UK, 9-11 July, 475-480, (2008). ISBN 978-0-7695-3268-4. Link
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F., Baker, S., "Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices", 10th Symposium For Virtual And Augmented Reality, Joao Pessoa, Brazil, 13-16 May, 151-162, (2008). ISBN 857669167-1. Link
- Gatzidis, C., Brujic-Okretic, V., Liarokapis, F., Baker, S., "Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation", 2008 IEEE Virtual Reality Workshop on Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments, IEEE Computer Society, Reno, Nevada, US, 8-9 March, (2008). IEEE Catalog Number CFP08VIR-DVD. ISBN 978-1-4244-1972-2. Link
- Gatzidis, C., Liarokapis, F., Brujic-Okretic, V., Baker, S., "Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities", 10th IASTED International Conference on Computer Graphics and Imaging (CGIM 2008), ACTA Press, Innsbruck, Austria, 13-15 February, 224-230, (2008). ISBN 978-0-88986-719-2. Link
- Gatzidis, C., Liarokapis, F., Brujic-Okretic, V., "Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation", 9th International Conference On Virtual Reality, Laval, France, 18-22 April, 225-234, (2007). ISBN 2-9515730-6-5. Pdf
- Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A., Gatzidis, C., "Exploring and Interacting with Virtual Museums", Computer Applications and Quantitative Methods in Archaeology (CAA), Figueiredo, A. & Leite Velho, G. (eds) 2007, Tomar, Portugal, 21-24 March, (2005). Pdf
Thesis (MA, BSc)
MA Computer Animation Thesis, University Of Teesside 2003
This project's report, titled Investigation Of Low Polygon Modeling & Character Animation Techniques In A Game Developing Context, is an attempt to discuss the production of a number of low polygon game models (as used in contemporary commercial real-time games and with a strict polygon count) with the real emphasis on animating a diverse and varying set of moves for them (again as they exist in today's entertainment software), all showcased on an accompanying animation video piece. There is a lengthy research discussion on the limitations real-time games place on these tasks today, a short mention on the what the future standards could be, as well as the human anatomy, artistic (concept art) and 3D software package restrictions applied (with all sources of material fully referenced where applicable). Moreover, there is a step-by-step illustrative development diary of all the modeling work carried out and a particularly technical section offering insight on the specific process used to rig and weight the low polygon character to be used for the animations. A large part of the report is dedicated on discussing how the animations were implemented by paying particular attention to key issues for each and every one of them as well as their purpose and various challenging parts. All the animations are also broken down in illustrations so that the most important steps leading towards their development are demonstrated. Pdf
BSc In Computer Studies (Visualisation) Thesis, University Of Derby 2002
This thesis tackles the subject of image compression techniques, and in particular near-lossless ones. An insight on the importance of image compression is offered and also definitions of lossy and lossless compression are given (with brief, fully-illustrated, examples of the most important lossless and lossy techniques/algorithms today and their relevance, strengths/powers and disadvantages/limitations in the context of modern image compression). Additionally, a thorough description of near-lossless image compression techniques is also offered. The development part of the thesis focuses on applying a near-lossless compression technique to a range of colour images, albeit the standard JPEG compression one. This is achieved via an application created in IDL, which is a fourth generation visualisation programming language. Lossy and lossless compression was also achieved in the same application to illustrate and contrast the differences between different types of image compression. The final chapter deals with presenting a relationship between "objectively lossless" and "subjectively lossless". This was achieved by employing an Electronic Questionnaire developed in Visual Basic used to measure the subjective fidelity of the images, which was presented, along with the test images, to twenty test subjects.
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